A more detailed overview of the PolyTrans feature set can be found in the online PDF PolyTrans brochure. See also the version comparisons WEB page for a detailed break down of recent additions.
PolyTrans is an extensive and accurate 3D scene, CAD, DCC, VisSim, animation, skeleton + skinned mesh, and trimmed NURBS
translation system used throughout the 3D industry.
PolyTrans has set the standard for conversion technology over
the last decade, being used as the tool of choice for all well known 3d game developmers, Fortune 100 corporations, engineering and
manufacturing companies, defence agencies, industrial design studios and movie/film/production/digital-effect studios.
Using PolyTrans you'll never again have to spend hours hand-tweaking a translated model
since PolyTrans converts every aspect of a 3d model, including all shading parameters,
texture mapping coordinates, texture map information and (for selective
converters) animation data. Just load the translated model into your favorite 3d
program and press the render button - nothing could be simpler! PolyTrans also provides the most cost effective and
highest quality
selection of native CAD importers, with no need for a native CAD program license.
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PolyTrans is unique as a scene translation tool since it utilizes an
advanced photo-realistic 3d rendering engine, a 3d geometry toolkit, a trimmed NURBS
toolkit and an animation conversion engine to perform complex translations between the most popular 3d file format standards.
The geometry engine allows PolyTrans to translate between a wide variety of geometry types including optimized meshed polygons with recursive holes, random collections of polygons,
trimmed NURBS patches, bicubic patches and quadric surfaces (super-ellipsoids, sphere, toroids, etc). The animation conversion
engine allows PolyTrans to link together animation programs or file format which use completely different animation mathematics, such
as 3ds Max, Maya, Lightwave, Softimage-XSI, Cinema-4D, Collada, DirectX, FBX, U3D, XAML, X3D/VRML2; and others.
As for the internal rendering engine, it is utilized to preserve all rendering-related information during file translation, including geometry smoothing (normals),
bump mapping (U/V tangents), (u,v) texture coordinates, vertex colors and vertex opacity/transparency data, where applicable. The rendering engine is also used internally
to perform exact translation of all texture mapping information, including bitmap filenames, scaling, offsetting and all texture projection methods. When combined with its
ability to convert all material information, lights, cameras and geometry
hierarchy, PolyTrans is truly the most unique 3d data translation program currently
available.
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One of the key uses of PolyTrans is to act as a "neutral bridge" between all
the major software applications used in the various 3D software industries.
As the radial diagram on the left exemplifies (click for larger image), previously
disjoint applications can now be easily connected, such as any major 3D CAD package or VisSim program
(Creator, Vega) with more common and widely used multi-media authorizing packages (Maya, 3ds Max,
Lightwave, Softimage XSI, Cinema-4D, etc).
A most important aspect for those who are new to PolyTrans, and its capabilities,
is to understand that this software is used daily by a huge user base of 3ds professionals, covering
such varied groups as engineering, manufacturing, government, defense
related, production studios, digital effects houses, animation studios, 3D
content developers and most major 3D game development companies.
As such, it is heavily tested by our established
user base. In addition it is well supported and maintained by the developers of
PolyTrans at Okino.
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Click to show CDRS car before and after 80% polygon reduction
PolyTrans-for-3ds-Max and PolyTrans-for-Maya are specialized plug-in versions of the PolyTrans converter
technology that run natively and directly inside the 3ds Max and Maya user interfaces. These are highly developed
and refined versions of PolyTrans favored and used all throughout the 3D industry. They allow all of the supported
PolyTrans DCC, CAD and VisSim file formats to be imported/exported from within 3ds Max or Maya. Over the last decade-and-a-half
they have been refined as mirror twins of each other so that complete scene data, animation data and
skeleton/skinning data can also be bidirectionally converted between 3ds Max and Maya using the Okino .bdf file format (click
on the image to the right to view a flow chart diagram outlining this conversion process).
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PolyTrans is built upon an open architecture plug-in platform that has been stable, rock-solid and mature
for well over a decade and a half. Third party developers are welcome to develop new
3D import/export converter modules or system plug-in modules for Okino software at no charge. As a software developer
you will find the SDK and example source code to be top notch and well supported. The Okino converter SDK encapsulates
a plethora of "conversion engines" that you enable through toggle switches in a custom export converter; this allows
any form of source data (from meshes, NURBS surfaces and curves, skinned meshes, etc) to be handled by a custom
exporter with no extra code required. A high level user interface SDK (part of the system plug-in interface) allows
Windows components and modules to be easily and seamlessly incorporated into the main user interface.