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Image Gallery

Bright Living Room

The last image is another scene created by Okino's Mark Zadel. Mark was given a real picture of this room which originally appeared in an architectural magazine and was asked to simulate the image to the best of his abilities using the NuGraf software. Mark set forth to model the room and all the objects using Lightwave then used NuGraf to arrange the objects in the room, create the various materials, assign texture maps, place light sources and render the final image.

Of particular interest in this scene are the shadows which shine from the right side of the room onto the back wall - notice how well defined and sharp they are. Also, all plants and bushes seen in the image are actually bitmap images that have been texture mapped onto rectangular polygons (the black areas in the bitmap images have been made transparent using NuGraf's alpha channel capabilities). The mountain seen through the windows is a bitmap image placed in the background of the scene.